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Archive for September 23, 2025

How Improv Comedy Can Help Resolve Conflicts

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News That Inspires
Sep 23, 2025
How Improv Comedy Can Help Resolve Conflicts
“Out beyond ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there.”

— Rumi

How Improv Comedy Can Help Resolve Conflicts

What if improv comedy could solve real-world issues? Zoe Weil reveals how this unexpected tool transforms schools and communities. By embracing the “yes, and” mindset and building relationships, we can bridge divides and create positive change. Committed to bringing love, improv reminds us to uplift others to shine as brightly as we do, fostering cooperative problem-solving. Weil shares, “The more I build these relationships, the more successful I am at understanding divergent perspectives and even shifting others’ thinking.” Dive into these improv principles and watch how they can ripple through your interactions.

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Be The Change

Seek out conversations with someone who holds different views from you, and practice active listening without judgment. For more inspiration, tune in for a live Awakin Call interview with Zoe Weil this weekend!

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The Face Game

Weekly excerpt to help us remember the sacred.

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Weekly Reading Sep 22, 2025

The Face Game

–Richard Lang

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68d1f7614c440-2752.jpgLearning to play “the Face Game”, as Douglas Harding calls it, is not seen as being a mistake or trap, but actually an important stage of human development which only becomes problematic when clung to too tenaciously. The stage of “Seer”–equipped with the advantages of the Face Game but aware of, and living from a deeper identity–is regarded as a natural stage of human development, rather than as a vaguely supernatural state of being to be enjoyed by the lucky few.

Here is a summary of the Face Game idea, which Harding formulated in collaboration with Eric Berne, one of the founders of Transactional Analysis and author of “The Games People Play”:

"The Five Stages of the Game

(1) Like any animal, the new-born infant is – for himself – No-thing, faceless, at large, unseparate from his world, 1st-person without knowing it.

(2) The young child, as we have seen, is liable to become aware (however briefly and intermittently) of himself-as-he-is-for-himself – faceless Capacity. Yet he’s also becoming increasingly aware of himself-as-he-is-for-others: a very special and all-too-human 3rd person, complete with head and face. Both views of himself are valid and needful.

(3) But as the growing child learns the Face Game his acquired view of himself-from-outside comes to overshadow, and in the end to obliterate, his native view of himself-from-inside. In fact, he grows down, not up. At first, he contained his world: now it contains him – what little there is of him. he takes everybody’s word for what it’s like where he is, except his own, and is 1st-person no longer. The consequences are just what might be expected. Shrunk from being the Whole into being this insignificant part, he grows greedy, hating, fearful, closed in, phoney, and tired. Greedy, as he tries to regain, at whatever cost, a little of his lost empire; hating, as he tries to revenge himself on a society that has cruelly cut him down to size; fearful, as he sees himself a mere thing up against all other things; closed in, because it is the nature of a thing to keep others out; phoney, as he puts on mask after mask for each person or occasion; tired, because so much energy goes in keeping up these appearances instead of letting them go to where they belong – in and for the others. And all these troubles – and many more – arise from his basic pretence, the Face Game, as he imagines (contrary to all the evidence) that he is at 0 feet what he looks like at 6 feet – a solid, opaque, coloured, outlined lump of stuff. In short, he’s beside himself, eccentric, self-alienated.

(4) He sees through the Game. Play is, for the moment, halted. This initial seeing is simplicity itself. Once noticed, nothing is more obvious than one’s facelessness. The results, however, including freedom from greed, hate, fear, and delusion, are assured only while the Clarity here (which is Freedom itself) is being attended to. Flashes of Clarity aren’t enough.

(5) Now the really exacting stage begins. He has to go on seeing his facelessness whenever and wherever he can till the seeing becomes quite natural and unbroken. Then at last the Game is over. He is game-free, Liberated, Awake, Enlightened, truly 1st-person."

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What do you make of the notion that reaching the stage of the “Seer” involves integrating both the external persona and a deeper, faceless identity? Can you share a personal story that illustrates a moment in your life where you felt torn between the expectations of others and your own internal understanding of who you truly are? What helps you cultivate the habit of consistently recognizing and embracing your facelessness, fostering a sense of liberation and authenticity in everyday life?

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